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!! Free Ebook World Building Tips Volume 1, by Deborah Teramis Christian

Free Ebook World Building Tips Volume 1, by Deborah Teramis Christian

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World Building Tips Volume 1, by Deborah Teramis Christian

World Building Tips Volume 1, by Deborah Teramis Christian



World Building Tips Volume 1, by Deborah Teramis Christian

Free Ebook World Building Tips Volume 1, by Deborah Teramis Christian

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World Building Tips Volume 1, by Deborah Teramis Christian

This book is jam-packed with solid world building how-to and tips on every page. It is a compilation of weekly tips that have gone out to the World Building Academy list members for half a year. These tips will not be repeated online and are now available only in this book. World Building Tips covers points ranging from structural meta-considerations, to a hands-on geography development process, to things like illness, games, and global weather. The book includes a brief commentary by Jacqueline Lichtenberg, award-winning author of the Sime-Gen series of novels, who says of this book,

“This is an excellent primer in worldbuilding. It shows you all the disciplines to read up on or take courses about and what precisely to watch for as you study.”

CONTENTS
INTRODUCTION
COMMENTARY by Jacqueline Lichtenberg

STRUCTURE TIPS
1 Tech Level
2 Cultural Homogeneity

GEO TIPS
1 Rivers and Cities
2 Rivers, Oceans, and Capitals
3 Mountains, Rain, and Population
4 The Moon and Its Effects
5 Catastrophic Volcanic Explosions
6 Ripple Effects of Volcanic Explosions
7 Connecting Your World With Plate Tectonics
8 A Quick Way to Grow Your World With Continental Drift
9 Plants and Animals on an Evolving Pangaea World
10 The Link Between Geography and Culture

SOCIO TIPS
1 Guilds and Skilled Characters
2 Illness and Disease
3 What’s the Hot Invention in Your Setting?
4 Know Your Holidays
5 Domestic Pets
6 The Impact of Herbalism
7 Barter and Barter Tokens
8 Currency
9 Moving Money, Part 1
10 Moving Money, Part 2
11 Know the Most Favorite Games in Your World
12 Game Inspiration and Use in a Setting
Worksheets
How to Get Free World Building Tips

For more world building content and free tips like those in this book, visit http://world-building.com.

  • Sales Rank: #684645 in eBooks
  • Published on: 2013-03-09
  • Released on: 2013-03-09
  • Format: Kindle eBook

Most helpful customer reviews

5 of 5 people found the following review helpful.
If you're ambitious but don't know where to start: Start Here!
By Jacqueline
You may remember my review of SAVE THE CAT! -- it was billed as the last screenwriting book you'd ever need. And it, together with the two sequels, is exactly that. It's the last, but not the FIRST.

This book, World Building Tips, is for game creators and writers in all sorts of media including screenwriting, the FIRST book you'll need if you've never built a world for others to use before, but have a story burning a hole in your mind.

I was glad to see an advance copy of this book, so I can assure you that if you've no idea what you must know to create an entire world for your characters, and you've no idea how to organize what you do know about their world, this book will give you the structure in which to pigeon-hole the data you've already got. And it will show you what you ought to go research and learn.

World Building is (mostly) about understanding the world your readers live in before you attempt to cast the world in which your characters must function. Your characters will not "leap off the screen" into your customer's subconscious minds if your world building is incoherent, muddled, random, or somehow does not resonate with the real world the end-user lives in.

But where do you start? What do you need to know before you start researching for your story?

This book gives you the springboard into that life of endless research and learning lived by all the working professional writers I know (a couple thousand by now), and the people who taught me the writing craft with hands-on mentoring.

You know your story, you know your characters, and you know so much about their world that you want your customers to know it all right up front, right away, before they play in your world. That jump-up-and-down eagerness usually spoils the fun for the customer.

The trick to conveying your world's intricacies to your customer lies in how you organize and connect all the fun stuff you want them to know. What first? What next? THIS BOOK gives you a running start at getting your "first world" you build organized in your mind so that you can convey the FUN to your customer, engross them, and get them to come play with you.

2 of 2 people found the following review helpful.
This book was amazing!
By Amazon Customer
This came out of nowhere. I have been struggling for a few weeks as to how to start creating an entire world from scratch for the Kushara's Fate game we are making. I still love the idea, but just figuring out where to start has been a serious problem.

So, then Deborah posted a link to this book a few days ago. A five dollar expense via amazon was not so taxing so I bought and dug into it. I was excited as the timing of this was amazing due to what I mentioned earlier.

Holy hell, it was awesome.

Now here it the thing about this type of book. They are only tips as you can use them or not. But what is great about it is that it points out things that have been roaming around the back of my mind and brought them to the forefront. That isn't to say that there aren't original thoughts in the book, because there are a plenty. My point is that sometimes someone can remind you of something that you know of and it just clicks.

For example. She goes on quite a bit talking about how rivers in a world are very important as the cities along the rivers tend to be places of commerce. This is something I have always kind of known, but not really thought about, but when reading this....BAM! It makes so much sense and really gives me thoughts about the world we are making. It was such a simple thing (in my mind) and she did an amazing job of going into detail just what this means.

This is where the book shines. Deborah talks about things from rivers and how they affect the creation of your world, oceans and capital cities, mountains and rain, the moon, volcanos, fauna and wildlife, guilds, illness and disease, herbalism in the world, currency and/or bartering.

There is so much win here I can barely contain how happy I am to have read this. If nothing else, it has done an amazing job of helping me organize my thoughts and give me ideas.

So, if you are someone that is making a game/novel that entails a lot of details about the world itself, I highly recommend this book.

Get it NOW!

You can also go to their website, where you can sign up for more tips and find out more information about world building. [...]

1 of 1 people found the following review helpful.
Invaluable
By T. Ripley
World Building Tips is a non fiction book for writers, game developers and role players on creating a complete and complex original fiction setting.

The author is an accomplished game designer and fantasy novelist, with years of experience in designing creative and innovative settings. It helps that she is also a brilliant teacher, so the book is laid out in an easy to understand format, with logical, well writing segments.

I consider this book an invaluable tool in my arsenal and strongly recommend it to anyone who is designing a fictional setting for any reason.

See all 10 customer reviews...

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